Home Virtual Reality Light Tracer – Experimental GPU ray tracer for web

Light Tracer – Experimental GPU ray tracer for web

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Client-side Web renderer

Light Tracer is the world’s first solution for GPU accelerated, photorealistic client-side rendering inside a Web browser. At the moment, only Google Chrome and Mozilla Firefox are supported!

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Physically-correct engine

It is based on a physically-correct unbiased ray tracing engine working on any graphics card – both discrete GPUs like NVidia/AMD and integrated GPUs like Intel (with a lower performance, of course).

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Fast and efficient

Highly optimized GPU path tracing engine allows for instant feedback in the viewport while navigating 3D scenes. Interactive modifications made possible by partial acceleration structure rebuilds.

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Progressive refining

Light Tracer uses progressive rendering mode starting with a noisy image and then progressively refining it towards the final result. You can stop the rendering at a point where you find the noise level acceptable.

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Materials

Light Tracer features a simple but robust two-layered physically-based material model allowing to simulate most common material types such as glossy surfaces, glass, metal, ceramic, plastic, wood, or car paint.

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Lighting

Light Tracer is mainly designed to use HDRI environment maps, but it also supports mesh emitters and analytically defined emitters like spherical and distant light sources.

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