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LeonHartley/Coerce-rs

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LeonHartley/Coerce-rs

Coerce-rs is an asynchronous (async/await) Actor runtime for Rust. It allows for extremely simple yet powerful actor-based multithreaded application development.
async/await Actors
An actor is just another word for a unit of computation. It can have mutable state, it can receive messages and perform actions.
One caveat though.. It can only do one thing at a time. This can be useful because it can alleviate the need for thread synchronisation,
usually achieved by locking (using Mutex, RwLock etc).
How is this achieved in Coerce?
Coerce uses Tokio’s MPSC channels (tokio::sync::mpsc::channel), every actor created spawns a task listening to messages from a
Receiver, handling and awaiting the result of the message. Every reference (ActorRef) holds a Sender where A: Handler, which can be cloned.
Actors can be stopped and actor references can be retrieved by ID (currently Uuid) from anywhere in your application. Actors are automatically dropped (and Stopped)
when all references are dropped.
Example
pub struct EchoActor {}

#[async_trait]
impl Actor for EchoActor {}

pub struct EchoMessage(String);

impl Message for EchoMessage {
type Result = String;
}

#[async_trait]
impl Handler for EchoActor {
async fn handle(
&mut self,
message: EchoMessage,
_ctx: &mut ActorHandlerContext,
) -> String {
message.0.clone()
}
}

pub async fn run() {
let mut actor = new_actor(EchoActor {}).await.unwrap();

let hello_world = “hello, world”.to_string();
let result = actor.send(EchoMessage(hello_world.clone())).await;

assert_eq!(result, Ok(hello_world));
}
Distributed Actors currently in development

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